Early on, it'll help you find where those damn Seed-Spitting Vines are attacking from. ![]() (Don't use it as your only light source, though.)Ĭlairvoyance is also useful from turn 1. Light Manipulation is a great starter weapon which only gets better throughout the run, eventually allowing you to regularly deflect laser shots as well as fire them. Proselytize in particular is on-brand as it will give you a Ptoh-like ability to ensnare creatures into obeying your will! Aside from the Ego bonus, they come with Proselytize and Intimidate, which are both excellent tools for surviving the early game. Over the course of a long run, Trash Divining will reveal tons of new ruins and even Historical Sites for you to loot for books (and, by extension, tons of XP), making it a top-tier skill in your quest for ultimate psionic power!Īpostle continues to be the best calling for mega-Ego Espers like you. Not compared to what we can do with just one extra point of Intelligence.Īnd that would be gaining Trash Divining by level 12 (at latest) without any further sacrifices. However, the brutal truth is that with this guide, both you and the Esper-hunters will be flinging mental attacks so fearsome that two points of Willpower won't make a damn bit of difference. On the one hand, this does make you slightly more vulnerable to mental attacks, and you might think we need to be careful about that, given that you'll be dealing with Esper-hunters down the line. You might recognize those stats as similar to what Aquillion's guide recommends, except we're lowering Willpower by 2 so we can raise your Intelligence by 1. We'll start off as a Mutant Apostle with these stats and mutations: So, to summarize, your goal is to be unkillable, insidiously corrupting, able to screw around with time and space, and in all ways a person of mass destruction even when you're trying to be nice. When It was politely granting Its approval to a Coven vote. Ptoh once annihilated a research station by manipulating quarks in a region of spacetime.Ptoh is popular with Seekers of the Sightless Way and Highly Entropic Beings. ![]() Ptoh can fold the fabric of space and time with Its mind as easily as you or I could make a paper airplane.Ptoh's influence on mortals is insidious and corrupting.Ptoh is immortal and almost certainly 100% unkillable.The purpose of Ptoh is to flip out and kill people.While, tragically, current builds of the game do not allow us to free Ptoh or even join the Seekers of the Sightless Way, that doesn't mean we can't take all the inspiration we'll need from Ptoh's example! Even now, Ptoh longs to escape Its prison, and Its followers - the Seekers of the Sightless Way - hunt restlessly for rogue Espers to assimilate. This entity (along with the Gyre plagues) may well have played some role in the downfall of the Eater civilization. Ptoh, of course, is a godlike and rather Lovecraftian alien being who was sealed somewhere on Qud ages ago by order of a now-forgotten interstellar federation known as the Coven. But to paraphrase John Milton, to have ultimate psionic power is worth ambition.Įverything you need to know about being an Esper, you can learn from this guide's patron saint, the entity Ptoh. "Won't that inevitably cause megatons of Glimmer and we won't be able to go five screens without triggering an Esper-hunter dogpile of apocalyptic proportions?!" Especially as, if you follow this guide to the end, you might ultimately achieve an Ego in the 50-60 range - or more! You'll learn exactly how to exploit such an incredible Ego mod bonus long before your level has caught up. Well, we're going to be talking all about those mutations. Mutations where if your level limit is 5, a +10 Ego mod will still help you more than a +5. What a lot of Esper guides don't mention, however, is that there are certain mental mutations where having a super-high Ego helps even if you're already at the level limit. I bet you can't believe I'm wasting your time guidesplaining all this. Okay, all that is Mega-Ego Esper 101, as is the fact that no matter how high your Ego is, your mutations cannot rise above half your character's level (round up). In the end, you will have a wide array of powers at extremely high levels and be generally awesome. Thus, one Esper strategy is to focus on having the highest Ego possible, take the Esper trait to ensure you will only ever have mental mutations, and spend your mutation points only to buy new mutations. ![]() Your character's Ego modifier adds to the level of all mental mutations. In case this is somehow the first Esper guide you've ever read, the concept of the mega-Ego Esper is pretty simple.
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